![]() ![]() Importing into 3ds Max: Export an Enscape project from V-Ray to.Cloud settings: Clouds that have been configured across Enscape visual presets can also be transferred to V-Ray in a single button click.Materials: With the click of a button, Enscape materials can either be automatically converted to V-Ray and rendered, or they can be promoted to the V-Ray Asset Editor, where they can be further enhanced with V-Ray parameters.If you decide to create ultra-realistic renderings, you no longer need to start over from scratch by deleting all the Enscape entourage and replacing them with new V-Ray assets. Place the assets in Enscape and render either with Enscape or V-Ray. ![]() Library assets: All compatible Enscape library assets that are placed in a Revit model will be rendered with V-Ray without any additional settings setup.This will save designers time and allow them to focus more on fine-tuning their visualizations. ![]() A real-time realistic graphic engine like Enscape gives this result in seconds allowing us to investigate more viewpoints and entire routes in the time that it normally took to make several images.With today’s release, users can transition the following information from Enscape into V-Ray for Revit without the need to start a scene from scratch. Since some of these images took hours to render (depending on the quality and complexity of the scene and lighting) it was a slow and laborious process. Until now this was mostly done by imagination or pointing a camera and ray-trace rendering one image at a time. ![]() One of the most important aspects of architectural design is predicting light effects that will happen in a space. This gives architects new tools to visually test the effects of the modeled spaces with realistic textures and light, thus allowing them to make improvements in the design before documenting it for construction. The folks at Inreal technologies understood this and developed a Revit plugin called Enscape3d, that directly uses the Revit project database to map and render a real-time walk-able export in minutes. Their popularity made hardware more powerful and affordable every year, and we have now reached a point where real-time graphic processing engines for games can become a powerful new tool for architectural studies. Video game engines have a long history to following our latest graphic and display technologies. ![]()
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